Tuesday 2 July 2019

The Grixis Control Mirror and how to Blast a Kefnet



Lat weekend I participated in the Blue Elemelbourne Blasters vs. Blood Moon Squad grudge match tournament at General Games Malvern.
The tournament was a blast and a highlight was everyone getting to be on camera once for a feature match with commentary and a live stream.
My feature match was the Grixis Control mirror against Jacob McCormack who while the youngest player in the room has had reasonable success with the deck and who I have lost to in the mirror on multiple occasions before.

The full match with commentary can be found here for your viewing pleasure:

The commentary for the match was a lot of fun and overall good but because of the super casual nature of the event did not focus on the technical intricacies of the match that were actually quite interesting and highlighted some key aspects on the deck and the mirror.

In light of that, I decided to write up a run down from my perspective so here it is.


The Lists


The lists are obviously similar (8 cards different in the main, 6 in the board) but there are a few key differences.
The main 2 are that I moved my discard spells for the event to the sideboard, I correctly expected to face zero combo decks, and was playing a Strip Mine as my 7th point with a Crucible of Worlds to go with it.  This was largely untested but I knew I didn’t want Force of Will, again no combo, and didn’t want to just play 6 points which was the option Michael Billinghurst went with in his Grixis list.
Jacob is also playing a Fiery Islet in the mana base and a God-Eternal Kefnet as a 4 drop over Fact or Fiction in my list.
While certainly minor, a lot of these choices came up in our match.


Game One

My hand here is not good and if you were to say keeping was a mistake, you might be right.  It’s land heavy and has Liliana the Last Hope and Crucible of Worlds in it, neither of which you want early in the mirror.
However, it also has Ancestral Vision in it and I’m on the play so I keep and hope to leverage late game card advantage.

On turn 3 I cast Hymn to Tourach to which my opponent responds with a no value Brainstorm (no fetch in play) which I’m honestly pretty happy to see as while he may get to protect his best cards, Brainstorm is very likely to be his best card anyway or would at least help him to dig to good cards after the hymn.

After that point I get my Ancestral Vison countered as I have drawn no interaction and then proceed to draw 5 or so lands in a row and scoop it up.


Sideboarding

After board the mirror is very tempo based and access to red and blue blasts make a lot of the expensive cards a lot worse.
I bring in 6 cards here:
Blue Elemental Blast
Dire Fleet Daredevil
Flusterstorm
Pyroblast
Red Elemental Blast
Young Pyromancer

I don’t recall precisely what I took out but I believe it was something like this:
Crucible of Worlds
Cryptic Command
Mana Leak
Lightning Bolt
Liliana, the Last Hope/Fatal Push (I really can’t recall which)
Field of Ruin

Basically, I’m lowering the costs of my interaction, trimming some removal and bringing in 2 great threats.
I tend to take the midrange approach of not wanting the discard spells post board as they are awful top decks but I will note that a lot of Grixis players disagree with me on that.
(I am unsure of exactly how Jacob boarded but I did not see any discard in games 2 or 3 so looked like he was on the same page in that regard.)


Game Two

My hand here is again awkward, containing only 1 land.  However, the rest of the hand is Mental Misstep, Remand, Young Pyromancer, Dire Fleet Daredevil, Dreadbore and most importantly Ancestral Vision again.
The hand is good enough where I’m comfortable missing a land drop early so I again enforce my ‘never mulligan a turn 1 Ancestral Vision on the play’ policy and keep it without much hesitation.
Obviously I draw Kess on turn 2 and miss land number 2 but that’s ok, I was accepting this when I kept the hand.
I hit a tap land on 3, even the right colours, and the game is on.
Turn 4 I hit Red Elemental Blast which is another excellent card in the mirror and deploy the Young Pyromancer, mostly as bait as I expect Jacob to counter it, so I have a better chance of resolving Ancestral Vision next turn.  Jacob has multiple counters in hand at this point but he also has Toxic Deluge and makes the heads up play of letting the Young Pyromancer resolve and sweeping it up later.
On his turn 4 Jacob misses his land and chooses to discard Electrolyze to hand size rather than deploy his Search for Azcanta because he knows that card advantage is hugely important here and he wants to be able to fight over the Ancestral Vision.

Turn 5 my Ancestral Vision goes on the stack and we both go deep in a counter fight, which I ultimately lose with my Remand and Mental Misstep getting done in by Mana Leak, Spell Snare and his own Mental Misstep (he still had Force of Will too).
I’m not that sad about this as I get 3 elemental tokens out of it and am even on cards.



It’s at this point that we start seeing the tempo element come into play.
Jacob untaps and sweeps the Young Pyromancer and tokens with his Toxic Deluge which is something he definitely had to do but he is now tapped out on his turn and I’m untapping with a pretty solid hand, no matter what the commentators may have thought.
It’s certainly possible he should have countered the Young Pyromancer instead to avoid this tempo hit but may have thought he needed to hold on to his counters.

I hit my 4th land here and go into the tank a bit. 
My opponent has been doing nothing proactive this game and has also been stuck on 3 lands for a bit so I have him on more counters, specifically Force of Will had crossed my mind, or late game bombs like Jace, the Mind Sculptor or Kess, Dissident Mage.
The reason for tanking is that I have my own Kess in hand, along with a Red Elemental Blast, and am trying to decide if I should jam it or hold it and wait till I can get a card out of it immediately from the yard and/or protect it with my Blast.
I decide to hold it and we end up fighting over Jacob’s Search for Azcanta on his turn which he gets through my Red Blast with his Counterspell.
This isn’t great for me as I now have to act as the Search will bury me if I don’t so I untap and jam the Kess, fully expecting it to get killed on Jacob’s turn.  Thankfully he has Force of Will blue card instead of a kill spell and he two for ones himself to counter the Kess.  This is again the correct play here and he definitely doesn’t want to let me have the Kess but it shows the weakness of Force of Will in the mirror.  I would always side it out in the mirror if it was in my deck for the same reasons decks like Miracles and Grixis Control cut it in their mirrors in Legacy; you just can’t afford the card disadvantage.

We’re now at a board state on Jacob with a Search for Azcanta in play but no cards in hand and me with nothing in play but 3 cards in hand in Baleful Strix, Dire Fleet Daredevil and Dreadbore.  I’m feeling pretty far ahead but do need to be proactive in the face of a Search that is going to flip next turn.
Unfortunately I get Blightninged off the top next turn...
I tank here as I would love to keep the Daredevil but there are no relevant cards in Jacob’s bin so I end up keeping the Strix, again going with the guaranteed card advantage line, and binning the rest.
I draw very well off my Strix into Tasigur, the Golden Fang and deploy the threats I needed at this stage of the game.

Jacob finds Nihil Spellbomb and Terminate for his turn, at the end of which I activate Tasigur.  I don’t really care what I get back from it, any card is good.
Jacob sacs his Spellbomb in response here and does not pay to draw a card, opting to keep up terminate and Azcanta.  I get why you would do this but I don’t like it.  Yes activating search is better than drawing a random card but it costs you 3 extra mana and leaves you without and possible interaction on my turn.  Personally I would have drawn the Spellbomb card and taken my chances.  The other possibility I like here is leaving the yard as is and killing the Tasigur in response to the activation, meaning you can at worst give me back the Tasigur and then nuke my bin making it harder to replay.
in any case, I flip 2 into an empty bin and pick up a Counterspell which I am very happy with.



I untap and draw Electrolyze.
Due to leaving Azcanta up, Jacob is empty handed with no mana available post Azcanta activation.  He is also on 7 so I bash with my Strix and Wandering Fumarole, putting him to 2 and forcing him to find removal and a counter for the lethal Electrolyze.
He finds Dig Through Time into Kefnet to block which doesn’t do it and I burn him out.

In the end the commentators got it right on this game; Jacob’s hand was entirely reactive, drawing almost every counter in his deck, and when he ran out of counters, I still had gas left where he had no cards in hand due to Force of Will and Spellbomb.


Game Three

I’m on the draw here for the first time so I cut Mystic Confluence and bring back in my Mana Leak for cheaper interaction.

My hand here is actually keepable for once!  Dig Through Time, Electrolyze, Ponder, Brainstorm and 3 lands.
It doesn’t actually do anything but Ponder and Brainstorm should fix that easily enough, snap keep.
Jacob’s hand is also good with a Preordain, Dreadbore and some counters.

I draw my Strip Mine on turn 2 and decide to take my chances, taking out Jacob’s Creeping Tar Pit.
It ends up working pretty well and Jacob’s only other land is a Fiery Islet which doesn’t tap for black and ends up dealing 3 damage to him over the course of the game which may not seem like a big deal in this kind of mirror but end up being very relevant.

I crack a fetch for a tapped Steam Vents on the end of Jacob’s turn and he chooses to take that opportunity to cast his Dig Through Time on his turn.  This is interesting because again, you really do not want to be tapping out on your own turn here but Dig is a very good card and this does play around my Pyroblast which I do have in hand.
In hind sight, it was also just a bad play on my part to fetch the way I did, I should have instead untapped and fetched my Volcanic Island on my upkeep.

I pass and attempt to resolve my own Dig Trough Time on Jacob’s end step with Pyroblast and Flusterstorm backup, making me feel pretty damn safe about it.  Annoyingly he again has Force here but it’s not the worst as I again end up a card up in the exchange and tap him out on his turn.



Unfortunately, I can’t press the advantage as my hand is reactive but I get a very favourable tempo exchange with my Remand versus his Blightning in the next few turns.  Expensive sorcery speed cards are just not where you want to be here kids.
I end up Remanding it, then Mana Leaking it the next turn into jamming my Jace, the Mind Sculptor with Spell Snare backup.
He baits the Snare with a Search and then Dreadbores the Jace but I draw my Daredevil and find Red Elemental Blast and True-Name Nemesis with Jacob’s Dig.

Jacob elects to not try to Counterspell the True-Name (I’m not really sure why, perhaps wanting to keep it as protection for his own threats) and with nothing else going on, my game plan becomes attacking for 3 a bunch before he finds his Deluge or Rampage.

Instead he finds another expensive sorcery speed card in Kefnet which I happily dump into his bin for 1 mana with my Red Blast.  In hind sight, it may have been correct here to let it resolve and then kill it with the Blast instead of countering it on the off chance he puts it back in his deck, guaranteeing a dead draw in a few turns.



Jacob ends up drawing extremely well here and runs off Tasigur into Kess which flashes back a Ponder that even finds him the Toxic Deluge he needs to kill my True-Name!
Unfortunately he’s at 4 life here and is going to take another hit off the Nemesis leaving him unable to cast the Deluge.  If only he had not taken 3 off his Fiery Islet...
Instead the True-Name finishes the job and I take the match 2-1 for the home team.


I hope none of this comes off as disparaging against Jacob, he played well just ending up on the poor side of a few key exchanges in both games, possibly with some questionable choices that come down to experience with the deck and the format in general.
All in all this was a fun match with some nice back and forths in the post board games that I feel highlighted some key interactions in the mirror and how minor deck building and sideboarding choice can have a large impact on the games.
For any aspiring Grixis highlander players out there, I would not recommend putting God-Eternal Kefnet, Fiery Islet, Blightning or Crucible of Worlds into your decks.

Overall I went 4-1-2 at the event, drawing with Blue Moon and losing to UW control where I misplayed game 1 and got very unlucky game 2 and 5c Green ramp in really awkward games where I could not kill a DRS despite seeing over a third of my deck.


Cheers,
TJ